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Tetris Wouldn't Win at The Game Awards — Another Award Type Might Solve This

Each time a significant honors show approaches, one notices a clamor for the addition of new categories to acknowledge overlooked contributions and fill the passions of fans who have specialized interests.

Another commentator made the case for a horror game category. That would rule. The same goes for strategy board titles, which is someone's personal cause. But they will have to forgive me for pushing forward since similar to single-minded supporters, I possess a compelling case backing this proposal remains most pressing and important of all. Here's the proposal: We need a category for puzzle games.

Categorizing Game Types

Organizing artistic expressions isn't exact; it remains highly personal, and inevitably spark debates and end in fuzzy definitions. This explains why movie academies avoid this approach. Yet it remains an essential concession for the industry of interactive entertainment, which are so diverse they barely qualify one unified medium.

For the full spectrum of gaming accomplishments to be recognized, and for games of all stripes to compete fairly, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards currently feature classifications covering Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these classifications effectively encompass a lot of ground, making space possible for numerous titles.

Different situation exists for puzzle games. No suitable classification appears to accommodate them. Think about these outstanding current releases, each quite distinct: the architectural riddles in a particular game, intense tile-matching in a different title, thought-provoking social scenarios of a third title. Where could they possibly go among existing types? Simply put, no category fits.

Recognition Challenges

Many instances occur excellent brain-teasers released every year without proper recognition during gaming ceremonies, except when they manage to fit classification types such as Handheld titles, VR/AR Game, or the intensely contested Indie races.

  • One classic puzzle game received no recognition for anything that year
  • Another imaginative release received no nominations in 2019
  • A beloved organization game was overlooked in 2021
  • Just some puzzle games scraped into independent or mobile categories

Value of Brain-Teasers

These are often compact experiences, but the art of the puzzle game carries substantial weight. Well-known matching games rank among most popular titles worldwide and have been for many years.

The iconic tile-matching title challenges popular creative games claiming status as most purchased experience; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, and engaging with almost every other genre.

Proposal and Rationale

Puzzle games wouldn’t have such difficulty. You could fill multiple candidates engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, given the need to exclude numerous deserving experiences.

Restating the point, these are games without proper classification in important events. Puzzle game makers are working at the challenging frontier interactive creation, creating some of most fundamental forms of the video game form. Similar to film action specialists, they warrant appreciation. Let’s not keep them waiting generations.

About the author

Catherine Shepherd

A technology journalist and digital strategist with over a decade of experience covering emerging tech trends and innovation.

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